In addition, the Dwarf-Crafted rule doesn't work in 9th edition so I would suggest replacing Dwarf Handguns with regular Handguns in 9th edition and replacing Crossbows with Dwarf Crossbows in 8th edition. There is currently no reason to take Gromril Armor over the cheaper Heavy Armor. Just change the wording of a few runes and say that the Rune of Breaking, Flight, Swiftness, Fury, Parrying and Speed can't be put on a ranged weapon. They look like they are wearing full chain mail to me which would be Medium armor.
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Norgoth cardiff Registered User regular. December edited December in Critical Failures. Chaos Dwarfs are a long forgotten Warhammer fantasy battle race, despite having a hand in some of the major points the the lore Most chiefly beings responsible for creating Black Orcs.
The poor chaos dwarfs have had a traumatic development history, and have sadly been pushed aside. Wikipedia wrote:. The background and rules for Chaos Dwarfs appeared in early editions of WFB and they were given several entries in Warhammer Armies and Slaves to Darkness for the 3rd edition as part of the Chaos army. For the 4th edition they became a full army in their own right, gaining a detailed background and full range of miniatures. However, unlike the other armies they were not given a proper Warhammer Armies book but instead had material that had already been published over several isues of White Dwarf magazine issued as a single publication: White Dwarf Presents: Chaos Dwarfs.
This included all of the standard army book contents but unfortunately it was not edited to work well as a single book. In the s, the Chaos Dwarfs were a fully supported army but by the end of the decade the models were no longer stocked in Games Workshop stores due to lack of popularity with players.
It was thought they would be removed from the game entirely, like the Squats in Warhammer 40, This turned out to be unfounded when Games Workshop published an army list for them in the supplement Ravening Hordes when 6th edition Warhammer was released.
Despite this, there was next to no material about them in any Games Workshop publication for the following few years. The Chaos Dwarfs are no longer directly supported as a full army like most in the Warhammer Fantasy Battle table top game.
Their only "army book" is now out of date although the Ravening Hordes rules are still supported by Games Workshop as a download from their website. This list also has an FAQ available. There isn't a range of miniatures in the shops but many of the miniatures are still available to order from the Games Workshop Online Store.
Listed below are the main special rules for the chaos dwarf army, as well as the units that are included in it. It also includes any unique weapons and upgrade rules, and also the occansional designers note. Army composition Chaos dwarfs are one of the least numerous races, and as such make a large use of slaves on the battlefield.
Their army composition as such, differs from that or a Normal army. At points, a chaos dwarf army must take four core choices. They have have no maximum limit on special choices but are subject to the slaves special rule, see below and a maxmimum of two rare choices. They may have up to four characters, of which one may be a lord. Slaves form the bulk of Chaos dwarf armies, and most high ranking chaos dwarfs bring slaves to contribute to the force.
You must take at least one unit with the slaves special rule per special unit. Slaves are an unruly bunch when grouped together, though they will fight they do so begrudgingly, and will never use the generals leadership, even if within 12". Chaos dwarfs characters may never join a slave unit. Slave units do not cause panic in non-slaves.
Despite being corrupted by chaos, the armies of Zharr-naggrund are still dwarfs, and are resolute in the face of the enemy. Chaos dwarf units not slaves may always march, even when an enemy is within 8".
The chaos dwarfs worship the great bull god hashut, a being devoted to fire and metal. His most loyal servants are gifted with his blessing, and find themselves being morphed into bull centaurs. In addition they inflict one strength 4 impact hit when charging.
A bull model has unit strength 2, and is mounted on a calvary base. Note that units with this rule are not beasts, so are not effected by spells such as Beast cowers or items such as The collar of zorga.
Whilst obsidian stone is normal used purely for decoration, the chaos dwarfs have found a way to magically alter it to allow it to be smelted down and made into a metal. Note: The obsidian shield is there to provide an armour boost to certain chaos dwarf units, but it would be unfluffy to allow units and not characters to take it.
For heroes it effectivly replaces the enchanted shield magic item. Note that its not a magic item itself, by cant be destroyed by spells such as Vauls unmaking Blunderbuss A blunderbuss is a weapon that fire a huge blast of shrapnel at a target.
Though examples exist in the empire, a Chaos dwarf blunderbuss is a feat of engineering, capable of achieving effective ranges far greater than imperial counter parts. A Chaos dwarf blunderbuss is a ranged weapon with a 24" inch range. It suffers no penalty's to hit and is strength 4 armour piercing for a -2 to armour at half range, a blunderbuss may fire 2x multiple shots. Note:Current rules for a blunderbuss pose so odd rules questions, and result in some weird looking ranged units.
The alternate rules presented here, give them significantly more range, but slightly less power. Whist making the blunderbuss units into normal ranged units rather than bizzare 8 model wide three rank things. Horror Short stories and other associated writing.
Norgoth on December December edited December Yeah, Ive made them actually sneaky now. Also reserved, you must wait 30 seconds, blah blah blah. Erandus Registered User. This might be a handy thing for you: Unit designer. This thing is meant to help you design models that are balanced point wise based on reverse-engineered point costs from current models and units. Erandus on December I'm not implying you need to follow the army creator there down to the exact point.
I'm just saying it does give a good measuring stick to see if your proposed units are roughly in the ballpark of what other armies get out of their points. Of course you should be adjusting point costs up and down. If I create a unit with gigantic ballistic skill and initiative, but give it horrendous strength, toughness, and rotten ranged weapons, I can create an extremely expensive unit that is totally worthless. Points needed to be adjusted up or down to control the overall usefulness and cost-effectiveness of the unit.
The point calc is just a baseline to start on. Off the top of my head, it looks like your hobgoblins are actually semi-overpriced. At 6 points a model, marauders have an 1WS, 1I and 1LD advantage over your proposed hobs and the same cost. Yeah, the points I know are defiantly going to have to go up and down a few points, there just an aribitary number at this point. Utsanomiko Registered User regular. I recall reading the common conmplaints with CD's 6th ed rules are the typical ones for under-supported old army rules, namely that their main units aren't competitively priced combined with a lack in variety with special units and options to counter other armies' special options and overall power creep.
Utsanomiko on December PiptheFair Registered User regular. Silly hats for everyone. PiptheFair on December Just make sure you don't give the army list a bit of everything. Every army needs a built-in shortcoming, and units that provide a crutch for a design weakness should be rare and expensive.
I'm thinking things like gyrocoptors, leadbelchers, stegadons, ushabti, the hellcannon.. They provide services their respective armies are lacking in, but they're only so good at it, and cost prohibitive to field very much of. There going to be low WS, s4 great weapon wielding 3 attacks. There immune to psych, but have to take a clockwork test each turn at LD3 This works exactly like stupidity, except you may not use the generals leadership, and you must always take it, no matter what spell effects or magic items you may have.
Luckily the champion is one being piloted by a dwarf, and boost the units LD to 9. Of course if he gets taken out Also most special units are going to be fucking expensive. Blunderbussmen Blasters im calling them. Better I think are probably going to be about 20 points each. Edit: Also the planned shortcoming. Tiny units of super elite dwarfs, big units of crappy hobgoblins.
Who with the Slaves rule are going to run the fuck away when they lose. In what way is the dwarf pilot targetable? Monsterous mount rules? Is he going to have multiple wounds? If he only has one wound, even randomized shooting is going to screw him up pretty bad.
I meant via cannons, small skirmishing units and the like. Theres nothing stopping you directing all your attacks onto the champion. He wont get any look out sir rules, because there wont be enough rank and file. Hopefully that will be enough, but thats what playtesting is for I guess. Edit:For clarity hes just a unit champion. Edit: Which seems over-engineering it in hindsight.
Just an increase to a flat below average LD might work, making them LD would make them semi-unreliable, but still a potent unit. Im keeping the unit champ as a piloted one though. I just like the idea of a dwarf driving a robot. I like the concept too. Alternately you could treat them like handled monsters, and have some dwarfs with remotes tagging along behind them in little carts to help keep up.
Chaos Dwarf (Warhammer)
Norgoth cardiff Registered User regular. December edited December in Critical Failures. Chaos Dwarfs are a long forgotten Warhammer fantasy battle race, despite having a hand in some of the major points the the lore Most chiefly beings responsible for creating Black Orcs. The poor chaos dwarfs have had a traumatic development history, and have sadly been pushed aside. Wikipedia wrote:. The background and rules for Chaos Dwarfs appeared in early editions of WFB and they were given several entries in Warhammer Armies and Slaves to Darkness for the 3rd edition as part of the Chaos army.
Armies of Zharr-naggurund. (The Chaos Dwarf Army book project thread)
Template:No footnotes. Chaos Dwarfs are a fictional race in the Warhammer Fantasy universe in which they are described as being an off-shoot of the Dwarfs who have been corrupted by the forces of Chaos. Chaos Dwarfs differ from normal Dwarfs in that while the latter avoid magic, Chaos Dwarfs are ruled by Sorcerers and have various rules for the use of magic. Chaos Dwarfs began as optional units played as part of Chaos armies, but were later expanded to become a full army in their own right, though with a redesigned style and new playing rules. Since then they have been revamped several times.