D&D 3.5 ORIENTAL ADVENTURES PDF

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It is part of the Oriental Adventures campaign setting and set in Kara-Tur. Further chapters provide spells, monsters, magic items, and other rules used in Oriental campaigns.

The fantasy setting introduced in the original Oriental Adventures is Kara-Tur. Gary Gygax intended to incorporate the material from Oriental Adventures into revised versions of the Player's Handbook and Dungeon Master's Guide, [3] but left TSR shortly after announcing the project.

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. Sign In Don't have an account? Start a Wiki. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as their combat abilities.

When was the last time politeness and proper manners really mattered in your campaign? How can characters associate with nobility if they know nothing of courts or court etiquette? These and many other intricacies of social interactions and responsibilities are brought to light in this volume. Don't get the idea that Oriental Adventures characters don't fight. Pages and pages of Oriental weapons and armor are described and illustrated here.

From the favored weapons of the ninja to thin pieces of cloth that actually stop arrows, the arms and defenses of the Orient are yours in the lands of Kara-Tur. Have a favorite monster from Japanese films? Find it under Gargantua in the Monsters section!

Want to learn a martial arts style or create a new style? You can do it in the new worlds opened up to you in Oriental Adventures! Oriental Adventures 1e. Dungeon Masters Guild. Retrieved on Dragon TSR, Inc. In Roger E. Categories :.

Cancel Save. Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures!

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Oriental Adventures

Both versions of Oriental Adventures include example campaign settings. Kensai "seek to perfect their weapons technique to the exclusion of all else. They are deadly in combat, but cannot use magical weaponry because it detracts from the appreciation of their skill". The book includes an honor system, in which honor points are lost when a character fails to behave in a correct fashion or uphold the family name; eventually the character sheet is simply thrown away, if such behavior continues. Personal honor is also reflected in the honor of a character's family. Also included are detailed rules for karate and other martial arts styles. The original Oriental Adventures includes a long background section on the fantasy setting known as Kara-Tur.

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