Advertise with Us. Remember Me? General Rules. Last Jump to page: Results 1 to 10 of Thread Tools Show Printable Version. The webpage is here and the core rules can be downloaded from that link at the bottom of the page.
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Advertise with Us. Remember Me? General Rules. Last Jump to page: Results 1 to 10 of Thread Tools Show Printable Version. The webpage is here and the core rules can be downloaded from that link at the bottom of the page. So far there's one supplement which is mostly focused on how to actually run the game, and comes with lots of random tables in a good way on this occasion.
I haven't run it yet, but hope to. The combat rules look a little odd, but the whole thing's so light it looks distinctly bendable. I would like some guidance on demons, spirits and so on but hopefully that will eventually arrive.
Anyway, nice to see the OSR doing something more than yet another version of essentially the same game experience. Also, I love the idea of replacing the dungeon crawl with the tavern crawl. I roll to disbelieve. I like it's simple yet flavorful bits, but some aspects of it would have to be developed more before I was tempted to run it. For example, a more historically-based set of rules for spells would really go a long way for me.
Dowsing is I haven't look at the supplement yet, however. Maybe it's full of goodies. I'm not too sure about the Downright Blows, and ranged weapons seem kinda crazy-lethal, but I'm willing to try it as-written for AP the first few times.
Last edited by kregmosier; at PM. Where's the supplement? I can't find it. Cheap print version. Bushi D6 Samurai and D6! Bushi setting map. Dark Albion: The Rose War! Also available in Variant Cover form! Well, thanks to you all I have added yet another game to the "I want to run this" list.
So far I have only skimmed the game but it looks quite serviceable. Good for early period swashbuckling adventures, Piracy with Drake, lots of interesting things happening in the world beyond London. The supplement has lots of juicy tables relating to all sorts of things tavern. Reading through it now. There are certainly borrowable concepts in the main book - I particularly like that your first drink of alcohol after being wounded instantly restores d6 hit points. A fine, bracing whiskey indeed!
This is a great example of a one-sentence rule blink and you'll miss it which helps establish genre in ways a full paragraph of how-to or fluff might not. I may steal this for LL at some point maybe just for the dwarves The switch to damage reduction isn't seducing me, but I didn't download the pdf looking for a game, but rather ideas to mine. You are posting in a troll thread. Metal Earth Cosmic Tales- Webcomic.
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[Backswords & Bucklers] Finally Ran a Session!
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Backswords and Bucklers - now the OSR has my attention!
The basic game contains complete rules for the game with Fighting Man, Scoundrel and Wise Woman classes, and focusses on running games set in the Underworld of London; where Dungeon Delving is replaced with Tavern Trawling. It contains a modified combat system, appropriate weaponry including matchlocks and money, sample magic items and tables to inspire the referee with ideas for jobs; as well as a sample tavern complete with rumours and a short adventure. Class Based Pilot, Wizard, Scientist, etc. Dice Various. Level Based Earn XP and level up. Random Attribute Generation during Character Creation.