The general evolution of tabletop roleplaying games in the last couple of decades has been towards streamlining and speed, abandoning a lot of the number-crunching minutiae of s and s games in favor of simpler and easier systems. The result is a fully playable if murderously complex fantasy tabletop RPG with a healthy dose of in-jokes and meta-humor from the "Knights" comic strip. It reads exactly like the game from the strip, complete with bizarre rules, typographical errors, and lengthy digression-filled rants from Gary Jackson that read like something between a highly defensive, neurotic man speaking out on behalf of his work and the Unabomber's manifesto. It deliberately eschews streamlining and handwaving; you roll for everything, you keep track of everything, and cutting corners is not allowed. The first actual edition of Hackmaster was published in as the fourth edition of the game , with the "Garweeze Wurld" from the "Knights" strips as its standard setting.

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Start Over Advanced Search. Products found in this section The warrior-gods Falkkr and Vorr call you hence. To take up your horn and fill it with ale, pour in also the blood of elk, wolf, and man, and drink deeply in oaths of brotherhood, war, and vengeance.

The old heroes call you also, ashen-faced from ages long passed, to hear their legends sjald-sung in the mead-hall. To feel the heart-stir HackMaster Basic free Congratulations! Designed from the ground up to be played at a table with real life friends , this hard-hitting, old-school game makes no qualms about its heritage. This is the way role playing games were meant In the HackMaster equation, you are the most important variable. Because the GameMaster is the backbone of the game.

Without you the game is incomplete, a narrative without a storyteller to dramatize the tale, a camera without a director behind the lens, a brilliant score without a conductor. And so on. This digital grimoire Hacklopedia of Beasts This is it, the definitive work by the esteemed sage Greytar. Within these pages he catalogues a collection of the most varied and interesting creatures that populate the Kingdoms of Kalamar. With the aid of his fellow field researchers, they present this data for all interested readers — be they mercenaries eager to HackMaster Player's Handbook This is it!

This book includes a modern set of rules steeped in old-school roots. A real-time initiative count-up combat system means you will never have to wait for your turn. The realistic, gritty set of combat As such, this version includes a selection of ready-to-play characters to facilitate rapid play. Learning how to build a character in any system takes some trial and error. You really have to play Outsiders are not much trusted, The Brindonwood Syndrome People are dying and no one knows how to stop it.

Every day more cadavers are burned in Lovoridu as a mysterious illness holds the town in its pestilent grip. In The Brindonwood Syndrome, players will have their work cut out for them as they probe the origins of the inscrutable sickness while trying to avoid infection themselves.

In their search for a cure, PCs will have to dredge up painful memories From a young woman and her child Given the nature of the opponents, it is strongly recommended that the prospective characters include at least one Mage with a good offensive spell repertoire and a competent thief or other similarly stealthy individual.

The scenario is very freeform and a variety of solutions can be employed to overcome the challenges For several weeks now, someone or something has been stealing sheep from the farmers of Dogbed Creek. Winter is fast approaching and the villagers are worried about having enough to eat but what can be done?

The situation has now taken a turn for the worse. Yesterday one of the villagers disappeared and fears of starvation have been replaced During the short battle, the orcs managed to carry off nine people and quite a bit of livestock.

The villagers killed four of the orkin invaders, but not before losing twenty-four of their own people mostly noncombatants Moor's Caw While the PCs are enjoying an evening meal of fried potato cakes and cabbage and carrot salad… The door bursts open and a burly man covered with blood and grime stumbles in. He shouts for ale refusing to talk about anything else until he gets something to drink.

After he has drunk deeply from his tankard he relates his tale. Giants, strong as 10 men. Mercenaries are hired for the journey, but, their skill cannot stop the onslaught of merciless bandits and something else, more mysterious and much more deadly. A lone, battered warrior stumbles for help.

The books are gone, and so is the elf. The quarrel has simmered, unresolved, for too long. For 3rd — 4th level characters. The adventure begins in the village of Tiwidu, a booming population center. This locale can be Shadow Over Tiwidu Shadow Over Tiwidu Strange things are stirring in the hills and jealous eyes have turned towards the village of Tiwidu.

In Shadow Over Tiwidu, a chance meeting leads players down into a world of blood feuds, deceit, and the tireless pursuit of vengeance all set against the backdrop of a massive multi-level dungeon.

The tough choices players make in this adventure not only mean the difference between With over a hundred unique locations and the NPCs to populate them, Tiwidu is the perfect setting for a new game just starting up, but it can also be easily integrated into any campaign. Strangers on the Trail Strangers on the Trail A chance encounter with the survivors of brutal ambush leads players into the wild hills that border the village of Tiwidu in search of answers, but what they find may only be the tip of the proverbial iceberg.

This adventure is meant to be run as a companion to Tiwidu: Village on the Verge and also directly sets up the events of Shadow Over Tiwidu. Alternatively, it may This twisted sandbox adventure pushes both GM and player alike to investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered Able to be integrated easily with an ongoing campaign, this adventure is accessible, but far from ordinary.

Folk flock to the woods and dales around the town to build homesteads and raise families in this land of opportunity. Far away from the safety of Vew and its town militia, these new arrivals eke out an existence near the edge of the wild… and the creatures that inhabit it. In Legacy of the Elm King It can be easily dropped down into pretty much any remote forested area by simply disregarding the backstory or making minor changes.

Perhaps you come to the Keep as soldier, merchant, bounty hunter or wanderer, or merely to seek payment for a debt owed continuing the adventure begun in White Palette, Ivory Horns. No matter, for you are here now, in a wilderness teeming It was conceived as the initial adventure in an urban campaign centered in Bet Kalamar, the capital of the Kingdom of Kalamar.


What is HackMaster Basic?

The characters in the comic began playing fictional HackMaster 3rd Edition , which was updated and published in as a numerously revised 4th edition. It has been hinted the name of the game was originally changed for copyright reasons. The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems. In the Dragon Magazine Archive software was published where Wizards of the Coast failed to get permission to reprint many of the original articles such as the Knights of the Dinner Table comic in the electronic media archive. As a nod to the fictional version from the comic, this first edition of Hackmaster was published as the 4th Edition. Since its release in , HackMaster has evolved into a full-fledged role-playing game, spawning over forty add-ons, supplements and game aids.


Tropes include:

Take your next step out of the ordinary with the new edition of the HackMaster fantasy role-playing game! Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition. Near Mint.



Stay Logged On. Results 1 to 7 of 7. Thread Tools Show Printable Version. I remember the adventure "Sweet Revenge" from an old Dungeon magazine.

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