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Not to be confused with Tomb King Title. Out of all the unliving creatures that would claim dominion and royalty over the dead, only the Tomb Kings could truly claim such masterful and undisputed sovereignty. For they had once ruled a mighty and far-flung empire during a time when the rest of Mankind were little more than savage barbarians.
Long ago, during an ancient and forgotten age, Nehekhara stood as a shining beacon of civilisation and Human achievement; a golden age when its cities shone with a majestic splendor, its buildings crafted from magnificent marble and limestone, its armies capable of conquering entire kingdoms. In this long-lost age, Nehekhara's mighty rulers reigned as living gods amongst men.
But this great realm was destroyed millennia ago through acts of great treachery and powerful sorcery. The living of Nehekhara perished long ago in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.
Even as their ancient civilisation now lies buried beneath the sand, its once verdant plains turned to searing desert and their mighty and glorious empire fractured and in ruin, the Tomb Kings have once more awoken from their deep sleep.
Rising from their decrepit sarcophagi, the mummified rulers of Nehekhara awoke with eyes of burning balefire, their thirst for power, conquest and vengeance just as strong in death as in life. They have returned to reclaim that which is rightfully theirs, their legions innumerable, rising up from the scorching sand brandishing weapons of polished bronze and priceless gold.
Ancient, emotionless and spiteful to all those that have slighted them, woe betide those foolish enough to stand before their silent onslaught. The ancient kingdom of Nehekhara was at its most powerful when other tribes of Men were still primitive and savage, about two and a half thousand years before the coming of the barbarian hero, Sigmar Heldenhammer. According to the myths and legends of Nehekhara, in the time before Men, gods walked the world as mortals.
It was believed by the ancient Nehekharans that when the Desert Gods first arrived in the Great Land, they fought the armies of vile Daemons and foul spirits that lurked there in great battles that lasted for many centuries. In numerous inscriptions, carved on the tombs and monuments of ancient cities, it is written that Ptra, the Sun God and king of the Nehekharan pantheon, led the final battle against the dark powers.
Riding a resplendent golden chariot, he drove the darkness back; even the most powerful Daemon recoiled from the touch of his divine light. Ptra and the Desert Gods were victorious, and the evil ones retreated north to escape destruction. Legends tells that the Desert Gods then transformed the lands into a verdant realm and ruled there for thousands of years until the birth of the race of Man.
It is said that these people were so favoured by the heavens that Ptra himself bestowed upon them the fertile land that would later be called Nehekhara. In exchange for their worship, the deities offered to protect and watch over those that dwelt within the Great Land. With the covenant made, the gods nurtured the people of the nomadic tribes, teaching them how to read, write and build great cities.
Thus was the Nehekharan civilisation born. Through centuries of work and culture, Nehekhara, known to its people as the Great Land, was built into a powerful civilisation. Its people built great cities out of white stone and carved marble. They constructed vast roads and fleets of ships to connect each city to its neighbors. Mighty kings, whose every whim was law, ruled the people.
Vast armies of disciplined soldiers were raised and trained in the king's name, and those that invaded their cities were mercilessly cut down. Greatest of these cities was Khemri , the City of Kings, and by tradition, whoever ruled it was considered the king of all Nehekhara. The other cities were each governed by their own king, though all were expected to show loyalty and pay tribute to Khemri.
Together, these kings subdued the tribes in the surrounding lands, drove back the Greenskin hordes that plagued the border and ruled from the western deserts of Araby to the eastern Sea of Dread. At its height, Nehekhara had expanded and conquered the lands as far north as what is now the barbaric lands of the Empire, as far south into the primordial jungles of the Southlands and even as far east into the foreboding Dark Lands.
The king's armies marched across the world, subjugating all before them, and their vast fleets of galleys terrorised the Great Ocean. Though Nehekhara and its cities grew in size, wealth and influence, the kings thirsted for ever greater power. To this end, they began to war upon each other. Over the years that followed, the Crown of Nehekhara, the symbol of rule over all of the Great Land, passed from king to conquering king. Dozens of kings rose and fell during that time, so many that their names are not even remembered, but it is known that none had the strength to prevail or maintain their power for long.
With every Nehekharan city turned upon each other, the Great Land was open to attack from invaders. The city of Lybaras was completely destroyed by the scaled creatures that lurked within the southern jungles. Numerous Greenskin hordes and Human barbarian tribes descended from the northern border, destroying and slaughtering as they rampaged unchecked across Nehekhara. During this time, the Great Land was stricken with drought and plague.
No single army, exhausted as they were from war, famine and disease, could hope to hold back the tide alone, but the arrogant and distrustful monarchs refused to put aside their differences to form a lasting alliance, bow the knee to another or halt in their pursuit of domination over their rivals.
The first great civilisation of Mankind stood on the brink of total destruction. That all changed with the coming of Settra. Of all the kings of Nehekhara, none could match the splendor, cruelty and arrogance of Settra, the newly crowned king of Khemri. He was a vain and egotistical man, and demanded not only the obedience of his subjects but also their absolute adoration.
However, Settra was no fool, and when he listened to his priests he realised that only a leader who could command the respect of the gods would earn the full adulation of the people. To this end, King Settra, alone amongst all the kings of Nehekhara, paid homage to the ancient gods; early in his reign he ordered the restoration of temples and erected magnificent statues built in their honour.
On the first anniversary of his coronation, Settra beseeched the gods to restore Khemri to its former glory and grant him the strength to conquer his rivals, sacrificing his own children in a grand ritual to show his commitment and prove his worth. The next day, the Great Vitae River flooded for the first time in several decades. With the return of the waters, disease was washed away from Khemri and the crop harvest was plentiful for the first time in living memory. This was seen as a sign by both the Nehekharan priesthood and the populace of Khemri that Settra was indeed chosen by the gods.
So it was that Settra became the first Priest King of Khemri, a ruler who commanded not only the loyalty of his people and his legions, but one who also wielded the power of the gods themselves.
Settra was an all-powerful king who had fought alongside his father's legion for many years before ascending to Khemri's throne. He was a ruthless warlord, and his keen tactical and strategic sense was matched only by his courage and martial skill. One by one, Settra brought the other great cities of Nehekhara to heel, leading his legions from the front where he could slake his own battle-lust and thirst for conquest.
First the city-state of Numas , known as the Scarab City, fell before his might. Then the port-city of Zandri surrendered, and with every victory more warriors flocked to his banner.
Before long, Settra commanded the largest and most devout army Nehekhara has ever known. Vast legions of battle-hardened soldiers marched across the land of Nehekhara, and no mercy was shown to those who would dare oppose his might. In time, all the kings were conquered and Nehekhara stood unified once more.
Few rivals emerged to oppose the great king, and those few who did were crushed mercilessly, either at his own hands or by his personal and imposing Champion, Herald Nekaph. Settra's agents would root out and quell any trace of dissent and the merest hint of any rebellion that would threaten the stability of their lord's realm. Soon, none dared to even think of defying the King of Kings. Thereafter, Settra reigned as the undisputed king of not just Khemri, but of all Nehekhara, and for many decades he suffered no challenge to his rule.
Though Settra was a ruthless and tyrannical ruler, Khemri, and indeed the whole of Nehekhara entered a golden age of prosperity and plenty under his iron-fisted rule.
The war-ravaged cities were quickly restored, and many grand monuments were erected to not just the gods, but also to the honour of Nehekhara's ever-expanding borders, repelling the many mutated monsters and savage barbarians that had sunk their claws into the Great Land during the Time of Strife. Yet Settra was not content with merely restoring the kingdoms of his ancestors. The armies of Nehekhara spread far and wide, conquering the surrounding lands and enslaving their tribes.
Settra's warfleet ravaged the realms across the seas, and his armies brought the terror of the Priest Kings to many distant lands. Foreign cities fell, faraway lands were conquered and vast riches were brought back to the Great Land from as far afield as the jungles of Lustria. Nehekhara reached the peak of it power and influence during the reign of Settra, and his name was feared across half the world.
There was nothing that could stay Settra's hunger for war, nor his thirst for conquest, and for many years the armies of Nehekhara swept across the world. Settra's vast kingdom stretched far and wide, but for all his victories and accomplishments, the Priest King was unsatisfied.
It is said that in the fortieth year of his reign, with his body beginning to show the first signs of old age and frailty, Settra stood upon the peaks of the Black Mountains , the very edge of his vast empire and surveyed all that he had conquered. He then turned and gazed upon the distant lands that lay on the other side of the mountain and roared in anger. It was with bitter disappointment that Settra realized that even if he were to live a hundred years, there would still be realms beyond his grasp.
Settra simmered with rage, for he knew that one day he would be defeated, not by a mortal foe, nor by any superior army but by the cruel passage of time and his own mortality. Settra knew that his dream of global conquest was unreachable in his mortal lifespan and though the fires of ambition burned brightly within his heart, his body would wither and fail him before he could see his vision fufilled.
Worse, Settra knew that death might rob him of all he had achieved; his lands, his people and his power. In his arrogance, he vowed that the grave would not claim him, and set in motion events that would forever change his kingdom. Settra became obsessed with unlocking the secrets of immortality so that he could rule over his lands for all eternity.
In his quest for everlasting life, Settra founded the Mortuary Cult and demanded that his wisest and most powerful priest devote their efforts to discovering the secrets of preventing his passing.
The priests of Khemri did as Settra bade them, and for years they brewed potions, recited incantations and traveled into unknown lands in search of the secret to overcome death. In their research, the priest learned much, and they used their powers to extend Settra's life far beyond its natural span. However, they could not halt the passage of time indefinitely, and were merely postponing the inevitable while their lord's mortal body became ever more frail.
The priests of the Mortuary Cult were naturally reluctant to reveal these limitations to Settra, whose wrath was legendary, and continued to search in vain for a way to accomplish this impossible task.
The priests journeyed for many years throughout the world. They studied all aspects of death, and over the years they've learned much, and their powers grew. Using their arcane knowledge, they also extended their own lives as well. They learned how to preserve a corpse from decay, until the art of mummification had been tuned to perfection. With the passing of the years, the hierophants of the Mortuary Cult had even begun to experiment with harnessing the Winds of Magic as well.
Though they made incredible progress, it was to no avail; true immortality lay just beyond their grasp. Great was Settra's wrath, for though the priests' magic kept him alive far beyond the span of any mortal Man, they could not prevent his death. However, the Mortuary Cult gathered a vast lore of magical incantations and rituals, which they claimed could bridge the gap between the mortal world and the Realm of Souls.
They believed that with careful preparation and the proper incantations, it might be possible for the dead to return to life in imperishable bodies, though it might take many centuries to perfect and perform the necessary rituals. Left with no other choice, Settra commanded that a vast burial tomb be constructed for his body to rest within until the Mortuary Cult finished their work and he could be reborn into the eternal existence he so craved. As Settra lay dying, full of anger, spite and pride to his very last breath, the priest of the Mortuary Cult promised him a golden paradise that, upon his awakening, he would rule for millions of years.
When the King perished at last, it was with a final curse upon his lips. Powerful incantations were intoned over his corpse and he was embalmed in a great ritual.
Warhammer/Tactics/8th Edition/Tomb Kings
Besides all the bling and skull accessories with options for colors other than red? Or besides liking the idea of an ancient civilization returning from the dead to wreak havoc on their enemies and seek revenge for the decline of their nation? Maybe you're just a fan of the Mummy movies and want to fight on the titular character's side, they're all good reasons. For one, almost the entire army is just skeletons. Furthermore the customization freedom is amazing. Tomb Kings are a pretty fragile army and unforgiving one as they have sat near the bottom of the power rank totem pole for awhile, with many exceptions and special rules to keep in mind while playing, so it is not recommended for beginners who are just learning the ropes. Like their Egyptian parallel, Tomb kings are reliant upon light infantry blocks, regiments of archers and skirmishing light cavalry, with a heavy reliance upon magic for supporting and debuffing according to myth anyway.
Not to be confused with Tomb King Title. Out of all the unliving creatures that would claim dominion and royalty over the dead, only the Tomb Kings could truly claim such masterful and undisputed sovereignty. For they had once ruled a mighty and far-flung empire during a time when the rest of Mankind were little more than savage barbarians. Long ago, during an ancient and forgotten age, Nehekhara stood as a shining beacon of civilisation and Human achievement; a golden age when its cities shone with a majestic splendor, its buildings crafted from magnificent marble and limestone, its armies capable of conquering entire kingdoms. In this long-lost age, Nehekhara's mighty rulers reigned as living gods amongst men. But this great realm was destroyed millennia ago through acts of great treachery and powerful sorcery. The living of Nehekhara perished long ago in a single, mournful night, and in their absence, the dead stirred from their graves and claimed the land anew.